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![SCP-049 - Anexo A-1: SCP-049 habló por primera vez en, 12/06/20██,
dirigiéndose Dr. ████. Un informe completo de la
conversación se adjunta.
Entrevistado: SCP-049
Entrevistador: Doctor ███████ ████
Prólogo: SCP-049 empezó a hablar sin provocación evidente en el
camino a un centro de pruebas. Médico ████ iba a grabar unas
notas en el tiempo con un micrófono de mano. Se han omitido datos
irrelevantes.
SCP-049: ¿Qué es este lugar?
Dr. ████ ¿Qué?, Es un labor… [El Dr. ████ deja
caer el dispositivo de grabación en estado de shock.]
SCP-049: ¿Un laboratorio? Es maravilloso. Ahora entiendo porque hay
tantas víctimas de la enfermedad aquí.
Dr. ████: Si… Ya ves, yo te creía incapaz de hablar. Estoy
un poco sorprendido de que, eh, puedes… .
SCP-049: ¡Oh, si mi buen señor!. Es solo que prefiero no hacerlo.
La mayoría de las víctimas de la enfermedad son muy melancólicas y
no reaccionan del todo bien a la conversación. Te he visto varias
veces, Y no pareces tener la enfermedad, por lo tanto supongo que
también es médico, ¿verdad?
Dr. ████ Sí, lo soy, puedes llamarme [REDACTADO]… Pero,
¿de qué enfermedad está hablando?
SCP-049: ¿Por qué la pregunta? ¡Pues de la Gran peste! De eso
hablo
Dr. ████: ¿Gran peste? … ¡Ah, la Peste Negra! Debí
suponerlo. Pero, aquí nadie está infectado, se lo aseguro.
SCP-049: Mi buen médico, le puedo asegurar que… La peste está
aquí, y puedo sentirlo. Es mi deber en la vida librar al mundo de la
misma. Mi curación es la más efectiva.
Dr. ████: ¿Su cura? ¡Su cura nos ha costado decenas de
vidas! ¡Su cura es la culpable!
SCP-049: Buen doctor, mi cura es eficaz.
(SCP-049 decae una vez más en el silencio, ningún otro intento de
hablarle ha funcionado hasta la fecha.)
Declaración final: Nos las arreglamos para conseguir nuestras
pruebas hechas por ese día, tratando de averiguar lo que hace que se
realice la cirugía, o, más exactamente, lo que se detecta como la
plaga. Hasta el momento, la investigación nos ha demostrado ninguna
correlación entre cualquiera del personal Clase-D que se ha realizado
la cirugía. Todavía estamos trabajando en ello. Dr. ████
Anexo C-1: Se Requiere una Autorización Nivel 3: En 4-26-20██
SCP-049 logro romper la contencion. Durante los duros 5 minutos en el
cual no estaba surpervisado, entro en contacto con SCP-███.
Cuando fue detenido, SCP-049 mostro ser muy calmado y amigable.
Durante ese tiempo, sin embargo, SCP-049 ha demostrado ser mucho más
hablador a la realización de la cirugía.
Yo no sé qué cero-cuatro-nueve y esa maldita máscara hablaron, pero
parece mucho más feliz en general. Ya no parece simplemente sentarse
y estar deprimido todo en su celda, y varios funcionarios han afirmado
oírlo tararear himnos de la vieja iglesia. Además, en los momentos
previos a la realización de la cirugía, ha comenzado a hablar, al
parecer tratando de... consolar a su víctima. Afirmando que el es la
cura, entre otras cosas. El enfoque de nuestra investigación se ha
desplazado hacia la búsqueda en que demonios él y [REDACTADO] habló
durante su charla. -Dr. █████](http://img.desmotivaciones.es/201310/SCP049.jpg)





![Info sobre Combines:Metrocop - Civil Protection is essentially the Combines thought police in all
urban areas on Earth, including City 17. Its officers are named Metro
Cops, while the spelling Metrocops is also used. The term CPs is
mostly used by the Citizens and Resistance members to refer to Metro
Cops. The entity uses the term Metropolice (the original term), and
the subtitles use MetroPolice. The Overwatch Voice simply uses the
term Protection Team, or Protection Teams.
Part of the Combine Overwatch,[1] CPs are ordinary human volunteers
who have willingly joined the Combine,[5] either for more
privileges, such as additional food, better living conditions, an
increase in authority and status over others, or out of genuine
sympathy and identification with the Combines aims. As such, they are
not bio-mechanically modified in any way, unlike the two other
Overwatch units. Barney Calhoun is notable for having infiltrated the
Combine by joining the Civil Protection ranks as an undercover
Resistance member.
Overview
CPs wear white masks concealing their faces, with built-in Vocoders to
disguise their voices; these each contain a radio and air filters, and
are visually similar to a cross between an old Soviet PMG and a PBF
gas mask. They also wear a bullet proof vest, leather boots with a
black-green uniform, as well as an armband on the right arm, with
c17:i4 emblazoned on it, and C17 on the back of the collar. The
first half of c17:i4 refers to City 17, while :i4 likely refers to
a particular sector, the Combine using many code names for many
things, as heard in the radio transmissions and the Overwatch Voice
messages. However, all CP models have the same code, likely due to
them all using the same ingame model.
CPs are typically armed with USP Match pistols and Stun Batons. In
more critical circumstances, they will use MP7s and Emplacement Guns,
and will be provided with fire support from APCs and Hunter-Choppers.
Some officers may be armed with a deployable Manhack and possibly a
Flare Gun to call for help. CPs are known to beat unarmed Citizens
with Stun Batons at the slightest provocation; Barney Calhoun mentions
being behind on [his] beating quota, though it is not entirely clear
if there is actually such a requirement. Barney is more likely joking,
playing on the violent nature of Civil Protection.
CPs regularly communicate with the Overwatch Voice over their radios;
they are thus constantly fed mission objectives, rewards, reminders,
and are directed to respond to certain incidents, such as the
locations of downed units or other criminal acts. CPs are almost
always encountered in small squads or teams, and will employ very
basic tactics, such as covering one another and running to cover when
injured or reloading. CPs normally attack in an aggressive manner, and
will give pursuit to evading suspects. The Overwatch Voice also
suggests that each squad has a particular leader.
When a CP is killed, its radio emits a prolonged tone similar to that
of a flatlining ECG, followed by the Overwatch Voice declaring the
unit down, along with his last known location and orders to nearby
units to respond. In fact, the constant radio chatter will generally
give away unit positions before they are visible, indicating the
generally inferior training the Civil Protection officers receive
compared with their Overwatch brethren. CPs are generally kept
separate from Combine military units, such as Overwatch Soldiers or
Synths, and stay in a policing role within the cities. They travel in
APCs and Dropships and are often accompanied by City Scanners or
Manhacks.
CPs sometimes stand on Combine Watchtowers granting them a better view
of the surrounding environment, and giving them a height advantage
over their targets. They are also in an ideal location to fire flares,
alerting the other nearby CPs about enemy contacts.
Certain transmissions heard over the Civil Protection radios suggest
that officers are rewarded with, in the words of the Overwatch Voice,
non-mechanical reproduction simulation for good job performance. It
is unknown what it really implies, although it can be surmised that it
is somehow sexual. Another reward addressed by the Overwatch Voice
evokes a family cohesion being preserved, suggesting that a
mission failure might cause trouble to the family of a Metrocop. Other
radio transmissions suggest that additional privileges are gained if a
CP has their memory replaced, this being related to the promotion to
Overwatch Soldier or Overwatch Elite by willfully surrendering more
and more human features and characteristics. Another transmission
suggests that CPs are provided with anti-fatigue rations of at least
3 mg; this is likely a psychoactive drug to help the individual stay
awake longer.
The combat vests worn by Rebels are actually Civil Protection vests,
either stolen from stocks, or picked up from dead CPs.
Tactics
CPs are not as organized or effective as the other Overwatch units.
They are generally armed with lighter weaponry, and are not very
accurate.
CPs almost always work in groups, so when in a firefight with a squad
or two, it is advised to hide as much as possible and shoot while they
are reloading. As almost all of the combat they encounter is against
unarmed and untrained Citizens, they will appear to be inexperienced
in firefights against tougher, more competent opponents. CPs also do
not carry out melee attacks unless they are armed with a Stun Baton.
In the early Half-Life 2 levels, a few rounds from a pistol or a
couple of hits from the crowbar will kill a CP. If they wield a Stun
Baton in combat, they will drop a battery upon death which can be used
to charge the armor of the HEV Suit. Later in the game, one of the
most effective weapons against the CPs is the MP7, which can easily
dispatch large numbers of them at once.
In the Canals, many explosive barrels are scattered on, under, or near
wooden structures where CPs tend to stand. Shooting these barrels will
provide more effective (and more spectacular) results. Metrocops will
also occasionally use these barrels as improvised explosives, igniting
them and rolling them toward Freeman. It is advisable to shoot them
while they are still rolling to prevent them from reaching the player.
Also in the Canals, CPs tend to throw themselves in the path of the
Airboat or stand on breakable wooden structures, in a similar way to
the Overwatch Soldiers with the Buggy in the Coast levels. Ramming
either the CPs or the wooden structures upon which they are standing
can produce more effective results than simply shooting at them.
Since CPs dont perform melee attacks with their weapons, it can be
very effective to close in on CPs with an MP7. If the enemy themselves
have an MP7, this tactic is rendered more or less moot.
CPs fire their MP7s from their hip, resulting in poor accuracy.
One effective method of conserving ammunition and taking minimal
damage is to wait until a CP deploys a Manhack or fires a Flare. They
cannot attack for the duration of this action, making them easier to
engage in close combat or sprint past. If they deploy a Manhack, it is
possible to use the Gravity Gun to fire it back.](http://img.desmotivaciones.es/201308/halflife2combine.jpg)
























